游戏补丁介绍
使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制PLAZA目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《恐龙猎人2邪恶之种重制版》原版游戏:http://down.ali213.net/pcgame/turok2seedofevilg.html
2.安装本升级档
更新说明:
机翻:
更新v1.5.4:
=============
渲染器/图形
====================
修复暗城和彩虹作弊事件,
改进渲染资源管理,
在应用程序启动时修复随机DX11崩溃,
修复UI元素的视口/剪刀问题,
OpenGL的统一缓冲区现在默认禁用新用户,
DirectX现在是新用户的默认图形API,
超级模式中的透明表面不再受到影响。
单人游戏玩家
======================
脑孔声现在循环正常,
正确的音乐现在播放为第一个湮灭电影,
所有电影摄像机型号现在都被隐藏,
盲人老板的最后阶段失败安全检查,
当骑马现在更快/响应时,
PFM死亡动画现在工作,
无法再进入水域。
本地和网络多人游戏
=============================
当目标玩家重生时,任何跟踪的脑孔都会被破坏。
更新v1.5.3:
=============
渲染器/图形
====================
DirectX支持(可在图形选项菜单中设置)
动画模型现在可以具有顶点颜色缓冲区:这将修复女王老板级别的女王荚上的照明,
延迟照明和贴花现在可以分屏显示,
新的选择设置各向异性过滤质量,
重写信用屏幕的渲染方式。这应该可以解决一些用户的渲染文物。
本地和网络多人游戏
=============================
与本地玩家同一队的玩家的名字突出显示为绿色,
同一队的玩家不能再触发对方的PFM,
同一支队伍的球员现在可以相互产生,
弩应该在水中受到伤害,
平衡调整火焰大炮:轻微的伤害减少和增加的弹药消耗。
原文:
Update v1.5.4:
=============
Renderer / Graphics
====================
Fix darkcity and rainbow cheat crash,
Improved render resource management,
Fix random DX11 crash on application startup,
Fixed viewport/scissor issues for UI elements,
Uniform buffers for OpenGL is now disabled by default for new users,
DirectX is now the default graphics API for new users,
Tranclucent surfaces in superrok mode are no longer affected.
Single-Player Gameplay
======================
Cerebral Bore sound now loops properly,
Correct music is now played for the first Oblivion cinematic,
All cinema camera models are now hidden,
Failsafe check for final stage for Blind Boss,
Turning while riding is now faster/responsive,
PFM death animations now works,
Can no longer mantle into water regions.
Local and Network Multiplayer
=============================
Any tracking cerebral bores are destroyed when the targeted player respawns.
Update v1.5.3:
=============
Renderer / Graphics
====================
DirectX support (can be set in graphics option menu),
Animating models can now have vertex color buffers: this fixes the lighting on the queen pods in the queen boss level,
Deferred lighting and decals now display correctly in splitscreen,
New option to set anisotropic filtering quality,
Reworked how the credits screen is rendered. This should resolve rendering artefacts for some users.
Local and Network Multiplayer
=============================
Players on the same team as the local player have their name highlighted green,
Players on the same team can no longer trigger each others PFMs,
Players on the same team can now spawn next to each other,
Crossbow should now damage in water,
Balance tweaks to Firestorm Cannon: minor damage reduction and increased ammo consumption.
by PLAZA
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