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地下世界:崛起 4号升级档+免DVD补丁CODEX版

地下世界:崛起 4号升级档+免DVD补丁CODEX版

游戏补丁介绍

使用说明:

1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏

升级档安装步骤:

1.安装《地下世界:崛起》CODEX光盘版:Underworld.Ascendant.v2-CODEX
2.安装《地下世界:崛起》3号升级档:https://patch.ali213.net/showpatch/114867.html
3.安装本升级档

更新说明:

机翻:

更新4:
新:
增加了NPC与许多新角色的友好互动,其中许多角色被隐藏在隐藏的挑战后面,只有通过降低当地水位的物质形态才能进入这些挑战。

新的主要任务,寻找和释放被驱逐的费恩,谁将提供一个狩猎指南的Eidolon和Animus。(然后,他在Saurian阵营中建立了一个供应商,如更新3所示。)

新派系的任务,以发现和释放混乱的子午线,谁将打开市场的奥术在马尔科尔和提供高水平的魔法物品出售。

新派系的任务,寻找和释放被驱逐的戴利亚,谁将教玩家几个符文公式。

寻找并释放深层精灵塞文的新派系任务,他将提供一个隐藏区域的地图位置。

寻找并释放远征矮人夸特的新派系任务,他将提供一个隐藏区域的地图位置。

系列?真正有很多话要说的巨魔——中流砥柱劳斯塔格——已经在奥术的集市上定居下来

几个新的敌人补充说:

小独木船,盲目揾eadless吗?战马/舌头远程攻击

致命的毒药Bellum

隐形的影子兽

更新的补丁:
战斗调整为更具战略性,增加了一个推挤攻击(可以打断一些敌人的攻击或把他们推下窗台)和风扇要求的战斗音乐,这可以加强当敌人攻击你。

更新的世界战利品通行证,增加了新的武器,盔甲和装备项目,以增加各种战利品和进一步奖励探索。

增加符文公式和增加符文发现在世界上,以鼓励更深入的探索魔法。新增了新的飞虎(野兽)符文,增加了玩家可以制造的法术数量,比如创造野兽(它会产生带有易燃痕迹的深鼻涕虫),创造战争,伤害野兽。

改进的教程顺序和智能提示系统,教导玩家缺少的元素(如高级战斗攻击和弓变焦)或不清楚的(状态效果,如饥饿和疲劳)。

更新UI/UX元素,例如:

吗?改进了地图图标和可读性。

吗?当你解锁一个新的符文或进入一个新的区域时,更突出的通知。

吗?符文轮现在有关于目标和使用当前精心制作的咒语的额外注释,以及UI样式,使你可以更清楚地点击咒语书中的咒语名称来准备它们。

吗?符文包的工具提示现在包括当前准备好的咒语的咒语书名称(如果可用)。

吗?末日计数器现在正确地显示在HUD上,当它的值改变。

吗?贸易现在屏幕显示工具提示库存项的转售价值,不仅那些揧我们报价吗?。

吗?改进了堆栈计数和符文公式的目录注释的可读性。

许多其他改进、修复和添加,如:
改进了加载时间和帧率优化。试着调高你的质量设置!

改进的控制器支持。

加入一个派系的特性现在解锁为获得50点好感,允许购买派系专业股票。

降低了标准石箭的强度,但增加了两个新的箭头类型,可从供应商。钢头箭的伤害与石箭的先前值大致相当。狙击箭对那些有潜行技能的人的敏捷伤害有额外的加成。

如果玩家在近处,敌人将不太愿意装备弓箭。

当物体遇到障碍物时,减少对被搬运物体(如板条箱)施加的力。这将使事情明显地更容易控制,例如,把物体顶在门上。

到达Nyx的保险库将在主菜单中启用新的Game Plus选项。只要你有自动保存文件在游戏中从这一点(或任何拯救游戏由揘电子战游戏+吗?游戏之后),选择揘电子战游戏吗?在主菜单的选项给你的选择开始你的游戏已经在Marcaul,与一个开始津贴银,技能点,开始符文和基本装备。

修正了一些没有被正确授予的专长的计算,比如火焰启动,流星死亡和武器弹头。

按照计划,这种帽子不会成为深鼻涕虫的潜在食物。

埃莉塔将有更多的现金在游戏后期进行购买。

符文公式烙印在魔杖上与焦点掌握技能现在保存在保存的游戏。

高级Ehwaz符文(移动)法术是击倒生物,但没有按预期使用力量。现在他们真的可以到处乱扔了。

在没有敌对目标可用的情况下,有害法术现在将以任何可用的非敌对npc为目标,而不是以施法者本身为目标。记住:许愿时要小心!

5%的攻击速度惩罚的左脚引导混乱来形容,因为它的5%处罚皮靴携带(如果你也抰舰队英尺或者看不见的冲刺技能)。即使你有技能,也将它改为10%的惩罚。抯会发生什么当你穿左脚引导。

现在打开和关闭箱子只与他们的盖子,而不是他们的整个身体互动,以帮助避免意外的互动,而收集战利品。

修正了一个比例错误,当交互轮廓效果应用于某些字符,如法力吸取。

幽灵骑士现在戴着各种可怕的头盔。

调整当玩家角色落在敌人身上时的伤害;突袭技能现在需要在这种情况下获得真正好的伤害(如预期)。还固定突袭技能抯资格奖金,适用于熟练的损害。

对环境的许多图形化修复。

各种难以打开的金属门的铰链都上过油。

箭夹现在真的受伤了。

修正了一个边缘情况,阻止完成需要在箱子里找到特定物品的支线任务。

武器技能现在显示出他们应用于哪些武器。

各种文本修复。

字幕现在是适当的间隔结束电影。

摆锤陷阱现在平稳地摆动。蜱虫。候。

重生点已经被添加到冥王星抯门和Marcaul新玩家也抰追溯他们的步骤如果经历一个不合时宜的死亡。

修正了一个阻止新游戏+持续解锁完成游戏的玩家的问题。

获得的技能点和银牌数量现在随着后续的新游戏+游戏攻略而增加。

当敌人从击倒中爬起来时,他们不应该再从地上钻下去。

玩家的手不再抖动时,移动楼梯。

Cabirus吗?死亡面具现在出现在[编辑]结束序列。

任务奖励不会在玩家认领之前从基座上掉落。

当玩家第一次装备水箭的时候,游戏不再会挂起。

玩家现在可以接可叠起堆放的物品,如果栈还没有完整的而其他的球员抯库存插槽都满了。

玩家饥饿状态现在在关卡中持续,并保存游戏负载。把三明治!

箭夹现在对玩家造成伤害。

花瓶打碎时会发出声音。

按“i”键将打开和关闭您的库存。

修正了一个问题,如果玩家在特定的时间保存了他们的游戏,他们将不会得到太阳之钥任务奖励。这个修复是有追溯力的,这意味着它将修复之前的保存游戏与此问题。

原文:

Update 4:
What's New:
Added friendly NPC interactions with a number of new characters, many of whom are locked away behind insidious challenges that can only be accessed by powering a Materia Modus to lower the local water level.

New main quest to find and free the Outcast Fane, who will provide a hunting guide for the Eidolon and Animus. (He then sets up as a vendor in the Saurian camp, as added in Update 3.)

New Faction quest to find and free The Shambler Meridian, who will open The Bazaar of The Arcane in Marcaul and offer high level magic items for sale.

New Faction quest to find and free the Outcast Dahlia, who will teach the player several Rune Formulas.

New Faction quest to find and free the Deep Elf Severn, who will provide a map location for a hidden area.

New Faction quest to find and free the Expedition dwarf Quater, who will provide a map location for a hidden area.

Series?mainstay Rawstag the Troll -- who really has a lot to say -- has taken up residence in The Bazaar of The Arcane

Several new enemies added:

The Bellum, a blind eadless?charger w/ tongue ranged attack

The deadly Poison Bellum

The stealthy Shadow Beast

Updated Fixes:
Combat tuned to be more strategic, with the addition of a shove attack (which can interrupt some enemy attacks or push them off ledges) and fan-requested combat music, which reinforces when enemies are aggroed on you.

Updated in-world loot pass, added new weapons, armor, and gear items to increase the variety of loot and further reward exploration.

Added Rune formulas and increased the Runes found in-world to encourage deeper exploration of magic. New Fehu (Beast) Rune added, increasing the number of spells players can craft, such as Create Beast (which spawns a Deep Slug with a flammable trail), Create Bellum, and Harm Beast.

Improved tutorial sequence and smart hint system to teach elements that players were missing (such as advanced combat attacks and bow zoom) or unclear about (status effects like hunger and exhaustion).

Updated UI/UX elements, such as:

? Improved map icons and readability.

? More prominent notifications when you unlock a new Rune or enter a new region.

? The Rune Wheel now has additional commentary regarding target and use of the currently-crafted spell, along with UI styling to make it clearer that you can click on spell names in the Spellbook to ready them.

? The tooltip for the Rune Bag now includes the Spellbook name (if available) of the currently-readied spell.

? The Doom Counter now properly shows itself on the HUD when its value changed.

? Tooltips in the Trade screen now show the resale value of items in your inventory, not just those in the 揧our Offer?area.

? Improved readability of inventory annotations for stack counts and Rune Formulas.

Many other improvements, fixes, and additions, such as:
Improved load time and frame-rate optimization. Try turning up your quality settings!

Improved controller support.

The Join a Faction feature now unlocks at gaining 50 Favor, allowing purchase of Faction specialty stock.

Reduced the strength of the standard stone arrows, but added two new arrow types available from vendors. Steel-tipped arrows are roughly comparable in damage to the prior value for stone arrows. Sniper arrows add a bonus to Adroit damage for those with Stealth skills.

Enemies will be less inclined to equip bows if the player is close by.

Reduced the force applied to carried objects (like crates) if the object encounters obstacles. This will make things noticeably more controllable when, for example, holding objects up against doors.

Reaching the Vault of Nyx will now enable the New Game Plus option in the main menu. As long as you have the autosave file from this point in the game (or any save game made from a 揘ew Game Plus?game afterwards), choosing the 揘ew Game?option at the main menu gives you the option of starting your game already in Marcaul, with a starting allowance of silver, skill points, starting runes and basic gear.

Fixed the accounting for several Feats that were not being granted properly, such as Firestarter, Meteoric Demise, and Weaponized Slug.

Nether Caps were not set to be a potential food for Deep Slugs, as intended.

Aelita will have more cash on hand for making purchases in the late game.

Rune Formulas branded on wands with the Focus Mastery skill are now preserved in saved games.

High-level Ehwaz Rune (Movement) spells were knocking creatures down, but not applying forces as intended. Now they can really throw them around.

In cases where there are no hostile targets available, harmful spells will now target any available non-hostile NPCs in preference to targeting the caster themselves. Remember: be careful what you wish for!

The 5% speed penalty for the Left-footed Boot was confusing to describe, because it came on top of the 5% penalty all leather boots carry (if you don抰 have the Fleet Feet or Unseen Dash skill). Changed it to a flat 10% penalty even if you have skills. That抯 what happens when you wear just a Left-footed Boot.

Chests are now opened and closed by interacting only with their lids, not their whole bodies, to help avoid unintended interactions while gathering loot.

Fixed a scale error when the interaction outline effect was applied to certain characters, such as The Mana Leech.

Spectral Knights now sport a variety of fearsome helmets.

Adjusted damage applied when the player-character falls on enemies; the Pounce skill will now be needed to get really good damage in this case (as intended). Also fixed Pounce skill抯 eligibility for bonuses that apply to Adroit damage.

Many graphical fixes to the environment.

Various metal doors that were difficult to open have had their hinges oiled.

Arrow traps now actually hurt.

Fixed an edge case preventing the completion of side quests that require finding specific items in chests.

Weapon skills now call out which weapons they apply to.

Various text fixes.

Subtitles are now properly spaced over the closing cinematic.

Pendulum traps now swing smoothly. Tick. Tock.

Respawn points have been added to Pluto抯 Gate and Marcaul so new players don抰 have to retrace their steps if experiencing an untimely demise.

Fixed an issue preventing New Game + from consistently unlocking for players who complete the game.

Amount of awarded skill points and silver now grows with subsequent New Game + playthroughs.

Enemies should no longer dip through the ground when getting up from a knockdown.

Players hands no longer jitter when moving on stairs.

Cabirus?death mask now appears during the [redacted] ending sequence.

Quest rewards no longer fall off of their pedestal before the player can claim them.

The game no longer hitches when the player equips water arrows for the first time.

Players can now pick up stackable items if that stack isn't full yet while the rest of the player抯 inventory slots are full.

Player hunger state now persists across level and save game loads. Bring a sandwich!

Arrow traps now cause damage to the player.

Vases make sounds when smashed.

Pressing "i" will now open and close your inventory.

Fixed an issue where if the player saved their game with certain timing they would not receive the Sun Key quest reward. This fix is retroactive, meaning it will fix previous save games with this issue.

BYCODEX

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